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The Orb

Green Screen Short film

Unreal Authorised Instructor

Authorised for 2025

DIY VP pt.2 / NFTS Teaching pt.2

The new DIY setup and teaching NFTS Remotely

Academy of Live Technology Teaching pt.1

Teaching the new generation

NFTS Teaching pt.1

Teaching Disguise and Unreal Engine at the NFTS

VP Lecturing Pt.1

LEcturing MSc. students.

Training the NFTS

Training / Lecturing Staff

v0.1 Budget VP

R&D into budget friendly VP

Polestar Productions 2024

Disguise Operation

OISTAT Symposium

A talk given at an international symposium

Beyond the Wall

MSc. Virtual Production

BBC R&D

Visual Content for BBC R&D

Live Event

VP Live Event R&D

Turing Test

R&D based Short Film

LoTRT

Research & Development into making a Rotating Stage for VP filming

Sodium Vapour

Working with Sodium Vapour Lights

AnamorFake

R&D Camera Tech

Neon Me

Blender based 2D Composition

Body Farm

Graphic Design

Rebel Skull

A Blender 3D Model exercise

Mystic Ring

Blender / Unreal Render

Boss Fight

Blender Challenge

Glowing Guitar

Blender 3D exercise

Angel Rising

Blender 3D exercise

Cowboy Saber

Blender 3D exercise

Valley of Death

Motion capture

CRTTree

Blender Animation

Death Star

Unreal Engine Animation

Infinite Journey

Blender Challenge

Blender Blending

Blender 3D-Modelling Exercise

Falling Rings

Blender Physics Simulation

Car Switches

Autodesk Inventor model - 3D Print

Dice Tower

Autodesk Inventor model - 3D Print

Earphone Charging Dock

Autodesk Inventor model - 3D Print

Desk Fan Stand

Autodesk Inventor model - 3D Print

Gear Knob Adapter

Autodesk Inventor model - 3D Print

Headset Holder

Autodesk Inventor model - 3D Print

RC Car

Autodesk Inventor model

Fan Adapter

Autodesk Inventor model - 3D Printed

The Orb

(2025)

With all that power...

In August I entered the VFC challenge by Form Studios, along with helping some friends make their own films I made this one. The Orb, using real-time green screen compositing with Unreal Engine. (Soon I will make a full breakdown of the process).

Programs Used

Unreal Authorised Instructor (2025)

(2025)

Level Up!

In June I got accredited as an Unreal Authorised Instructor for the year of 2025, something I hope to continue achieving every year.

Programs Used

Homemade VP pt.2 / Teaching at the NFTS pt.2

(2025)

New DIY / Remote Teaching

From March to May I had the opportunity to provide some remote Lectures for the National Film and TV School teaching their students key essentials to both Virtual Production workflows and Unreal Engine itself.

At the same time I also had made significant improvements to my "DIY VP" setup which I also had the opportunity of teaching / showcasing to the students.

Programs Used

Teaching at the Academy of Live Technology pt.1

(2025)

Teaching the new Generation

From February to April I once again had the wonderful opportunity to continue teaching at the Academy of Live Technology, teaching the new generation of MSc. VP Students. 

Programs Used

Teaching at NFTS pt.1

(2025)

CertVP Lecturing

In April I spent a week at the National Film and TV School in both a Lecturer and Technical Support capacity (For Disguise & Unreal Engine) as part of their Cert. VP course. It was a really fun couple of days culminating in 2 short Volume shoots. The students did amazing work and took to the crash course really well, adapting when needed on the fly. I can't wait to see what each of them will produce in the future. Overall an amazing weekend meeting and talking to new people both tutors, industry professionals and students alike.

Programs Used

VP Lecturing

(2025)

Sit down and listen.

Since Nov 2024 I have been freelance lecturing at various different institutions, the primary of which is the Academy of Live Technology, where I have been providing Virtual Production specific lectures.



I have also provided training to staff at locations such as the National Film and TV School. Where I provided Virtual Production based training for their staff, as seen in my NFTS portfolio of work section.

Programs Used

Training the National Film and Television School

(2025)

Training the Staff.

In January 2025 I provided training to the staff at the National Film and TV School. Where I showcased and trained the staff on how to use Disguise and RenderStream based workflows with Unreal Engine 5 on Virtual Production LED/Volume based sets.

Programs Used

Budget VP

(2025)

MinMaxing Virtual Production

In an attempt to see how cheap a usable Virtual Production setup could be I created a Green Screen composite based setup utilising VCam, Unreal Engine, a phone, laptop and camera. This setup allows for 3d spatial tracking in a scene in real time with a comfort monitor composite and dual outputs for recording in higher quality for later final composite.

The new versions (one including a SteamDeck) will be shown at StartingPixel25.

Programs Used

Polestar Productions

(2024)

Assisting the mirror heads.

In November 2024 I assisted Polestar Productions, who needed last minute help with delivering lectures showcasing their Moving head mirror projectors at Academy of Live Technology. I provided assistance by programming Disguise to showcase how these projectors can be utilised within the Disguise ecosystem.

Programs Used

OISTAT Symposium

(2024)

A presentation at an international symposium.

In april 2024 I gave a talk / presentation at the international OISTAT Symposium, showcasing the LotRT R&D project showcased in my portfolio of work.

To see the full presentation it is either on YouTube.

Youtube:

https://youtu.be/wpCt2SQQnq8

Programs Used

Beyond the Wall

(2024)

The culmination of a year of work.

As the finale to my MSc. in Virtual Production, I created a research paper called "Beyond the Wall", investigating various working methodologies of VP, with both first hand and second hand evidence. These workflows included; LED Wall/Volume production, Green Screen, Yellow Screen/Sodium Vapour, Motion Capture and Live Event Visuals.

Video presentation of work is coming soon.

Programs Used

BBC R&D

(2024)

Reactionary content for the BBC.

In January 2024 I worked on a BBC R&D project where I created/provided real-time procedural and dynamically reacting content/visuals, to be displayed behind an artist.

Unreal Engine 5 was utilised to create the visuals.

The BBC Article can be seen at this link:

https://www.bbc.co.uk/rd/articles/2024-09-immersive-augmented-virtual-reality-metaverse-3d


(Photos shown are prototype versions of the visuals without the artists song or branding due to privacy)

Programs Used

Live Event

(2024)

A reactionary approach to live events.

As part of my final project for my MSc., I created a live event where procedurally generated visuals were created based on what each musician was doing. In the case for the drummer - this meant creating a Piezo-Electric Arduino based system which provided telemetry data to Unreal Engine over OSC in real time. This approach was similarly used for the Guitar, Bass Guitar and Vocalist by using an intermediary of Isadora to create the telemetry data.

More information can be found on my MSc, VP major project work section called "Beyond the Wall".

Programs Used

Turing Test

(2024)

Wait I've seen this one before!

As part of my MSc. I create a short film called "Turing Test" based around ideas created within Blade Runner and Westworld (HBO). It was created within a Virtual Production set, utilising a multitude of programs along with a prototype I had been working on called LotRT (Lights of the Round Table).

Despite adverse conditions for filming the film managed to be completed within the time frame and has been used as a demonstration for how the LotRT system can reduce costs for indie film makers.

Programs Used

Lights of the Round Table

(2024)

Something spins into existence.

Whilst doing my MSc. I developed a prototype rotating stage for use within Virtual Production sets. Utilising off the shelf cheap parts making it affordable. This tool was then utilised making the "Turing Test" for my MSc., along with being presented at the International OISTAT symposium (Both of which have more information on this project).

Parts were designed and modelled within Autodesk Inventor and printed on an FDM printer utilising CURA.

Programs Used

Sodium Vapour

(2024)

A Blast from the past in screen technologies.

As part of my MSc., I investigated "yellow screen" technology. This is the process of using Sodium Vapour lights to create optical mattes by filtering the specific wavelength of light outputted by Sodium Vapour lights. More information about this can be found on my MSc. VP final project work page titled "Beyond the Wall".

Programs Used

AnamorFake

(2024)

A 3D-Designed and printed attempt at creating an Anamorphic look with non-Anamorphic lenses.

An experiment into creating an anamorphic look with non-anamorphic lenses. Whilst still a prototype, the filter - created within Autodesk Inventor and then printed using Cura and an FDM 3d-printer - worked in creating an anamorphic bokeh (as evidenced in the video) with a set of vintage Japanese lenses attached and adapted to fit a RED Magic Comodo 6k camera.

Programs Used

Neon Me

(2023)

Me but Neon

This is a 3d-render and model made within Blender utilising a 2d-plate of myself to be placed within the scene. And is one of my older header banner designs.

Programs Used

Body Farm

(2023)

A Halloween experience like no other.

As part of Halloween celebrations during my MSc. I helped create the branding and adverts / pamphlets which would be used to advertise a Halloween experience that was student ran.

Programs Used

Rebel Skull

(2019)

A dead rebel lit under neon colours

This is a model and render exercise I did on Blender, composing a "Dead Rebel Pilot" skull, surrounded by neon colour lights. This ended up being an early iteration of my Logo and brand.

Programs Used

Mystic Ring

(2022)

A Mystic Ring floats.

This is a render made within Unreal Engine using assets from Quixel Bridge (Now Fab), partially modelled within Blender.

Programs Used

Boss Fight

(2024)

An animation based around Cyberpunk Edgerunners.

This is an animation made as part of PWNISHER's "Bossfight" 3d-challenge. It was rendered and animated within Blender.

BossFight challenge:

https://www.youtube.com/watch?v=KtQzk-9M4kw

Clinton Jones:

https://www.youtube.com/@pwnisher/about

Programs Used

Glowing Guitar

(2021)

A model of a glowing Les-Paul style Guitar

This is a simple Les Paul style guitar modelled off of my own personal guitar which has then been textured with glowing glass and "Iron Man" inspired secondary colours. All objects were modelled and textured within Blender.

Programs Used

Angel Rising

(2021)

An angel Rising Animation.

This is a 3d-animation made within Blender testing volumetrics and HDRIs where an Angel rises through some clouds.

Programs Used

Cowboy Saber

(2023)

A western inspired Lightsaber.

This is a 3d-modelled and rendered animation of a wild west inspired Lightsaber, made within Blender.

(Animation was lost in 2024 due to SSD failure)

Programs Used

Valley of Death

(2023)

A poster style image based around a currently WIP motion capture animation / adaptation of Charge of the Light Brigade.

This is a still/poster from an upcoming - WIP - animation based on Charge of the Light Brigade. The animation is being made within Unreal Engine, utilising Motion Capture Technology.

Programs Used

CRTree

(2023)

A CRT-Styled Christmas tree render.

This is a CRT Styled render modelled and created within Blender, whilst investigating how to create a CRT style effect within blenders post processing.

Programs Used

Death Star

(2023)

A 3d-animation involving the Death Star.

This is a render / animation made within Unreal Engine as part of a Short Course that I attended. It was created within Unreal Engine 5 and with (now) Fab assets. Unfortunately the animation itself has been lost since a SSD failure in 2024.

Programs Used

Infinite Journey

(2022)

A 3d-render based on PWNISHER's 3d-challenges.

This render is inspired by the "infinite Journeys" challenge by VFX artist Clinton Jones. Everything in the scene (except from the Rebel skull & helmet reused from a previous render) has been entirely self modelled and textured within Blender. I plan on introducing animation into the scene to create an animated version with a character in the scene and moving objects in the background.

Infinite Journeys challenge:

https://www.youtube.com/watch?v=JXrWPLNp9tw&t=90s&pp=ygURaW5maW5pdGUgam91cm5leXM%3D

Clinton Jones:

https://www.youtube.com/@pwnisher/about

Programs Used

Blender Blending

(2021)

A Blender made in Blender, blending the Blender logo!

A 3d-model and render created within Blender playing on the name of Blender by having its logo being blended up within a blender kitchen appliance.

Programs Used

Car Switches

(2021)

A 3d-model/render of falling rings.

This is a 3d-model/render testing gravity/rigid body simulation and interaction within Blender.

Programs Used

Car Switches

(2023)

A 3D-Designed and printed set of Car Switches.

These are 3d modelled car switches for a manual button to be installed on the central steering column of a car to add the ability to use the horn. The 2nd version (2nd image) is a revised version as only one button is required. It has also been redesigned so that there is an outlet gap at the back for the horn wires, as well as a tab at the top so that it can be slotted into the existing plastic shroud on the car thereby requiring no screws for installation.

It was modelled within Autodesk Inventor, configured for printing in Cura and printed on an Ender 3 Pro FDM printer in PLA plastic.

Programs Used

Dice Tower

(2020)

A 3D-Designed and printed dice tower.

This is a 3d-designed and modelled dice tower to be used within various board games. It has been 3d-modelled within Autodesk Inventor and printed using Cura and an Ender 3 Pro 3d-printer.

A later revision removed the lower tray area in favour of a slot underneath for it to slot on-top of a wooden dice rolling tray.

Programs Used

Earphone Charging dock

(2019)

A 3D-Designed and printed earphone charging dock.

This is a 3d-designed and modelled ear phone dock, designed to be slotted on the end of a desk with a charging cable fed through the back. When the earphone case is slotted into it the charging cable inserts automatically charging the earphones.

It has been 3d-modelled within Autodesk Inventor and printed using Cura and an Ender 3 Pro 3d-printer.

Programs Used

Desk Fan Stand

(2018)

A 3D-Designed and printed desk fan Stand.

This is a 3d modelled desk fan tower with a weighted solid bottom to allow a fan cage which lost its stand to be screwed to the top, maintaining its rotational functionality.

It was modelled within Autodesk Inventor, configured for printing in Cura and printed on an Ender 3 Pro FDM printer in PLA plastic.

Programs Used

Gear Knob Adapter

(2023)

A 3D-Designed and printed Gear Knob adapter for a bike piston.

This is a 3d modelled gear knob adapter, designed to adapt the threaded gear-knob screw within a car to fit a Bike piston head. It has been designed within Autodesk Inventor, 3d printed using Cura and an Ender 3 Pro 3d-Printer, and then thread tapped to fit the correct screw thread for the desired car.

Programs Used

Headset Holder

(2019)

A 3D-Designed Headset holder.

This is a 3d modelled Headset Cable holder designed for holding the lengthy cable for a VR headset by slotting onto a desk. Modelled within Autodesk Inventor and later printed on an Ender 3 Pro 3d Printer via CURA.

Programs Used

RC Car

(2020)

A 3D-Designed model shell of a 34' coupe for an RC chassis.

This is a 3d modelled RC Hotrod shell which is designed to house RC car parts in a similar layout to how actual car parts would reside within it. It is based off of the design of a 34' Ford Coupe.


It was modelled within Autodesk Inventor and once completed will be 3d printed and attached to an appropriate chassis and RC parts.

Programs Used

Fan Adapter

(2018)

A 3d-Designed and printed extraction fan adapter for a resin printer setup.

This is a 3d-designed adapter as part of an extraction system for a resin 3d-printer setup. It takes standard PVC pipe and adapts it to house a 40mm Noctua fan and mounts it onto a wall plate attached to a window. Originally designed in Autodesk Inventor it was then transposed into a 3d-printable file using Ultimaker Cura and 3d-printed on an Ender 3 Pro FDM Printer.

Programs Used